publish date
Mar 1, 2023
duration
37
min
Difficulty
Case details
We all want to ship high quality apps to our customers but what if something goes wrong and bugs slip through? Getting fixes out to customers *fast* is important and we can use a CI to help us do that. In this talk we'll look at a Flutter Flame-based game that can have bug fixes and new features rolled out ASAP. We will cover topics such as: - Using scripting to make our game easier to update - Previewing and testing changes to our app using CI and Web - Using CI to securely roll out game updates "over the air" - Rolling out UI and logic updates OTA without rebuilding our app Attendees will leave the talk with knowledge of how dynamic code updates can be used for Flame games as well as standard Flutter apps as well as the challenges and limitations with doing so.
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